simcity 4 air purification plant

In my city I am developing a bit of a ground pollution problem, this hasn't quite yet reached my water supply but it's getting close and already some of the nearby residential zones have started complaining that they're unhappy because their homes are on polluted land. What can I do to reduce the impact and spread of ground pollution, or even reverse existing ground pollution entirely? Ground pollution typically stems from your handling of sewage. You are quite limited in your options to handle sewage, but must do so in order for your city to be properly inhabitable. You basically have three options: Build a sewage outflow pipe. This option produces the highest amount of ground pollution, but is your only option in the early game without taking regional options into account. It should always be built as far away from your populace as possible. Build a sewage treatment plant. This option is more expensive, but has the capacity to handle sewage treatment for larger cities and is modular.
It also cleans the sewage instead of dumping it onto the ground, drastically reducing ground pollution. When one of these are built, all sewage outflow pipes should be demolished. Keep in mind that in order to build this, you will need to have a City Hall with the Department of Utilities module added somewhere in your city or region. Send sewage to another city in the region that can handle the extra capacity, i.e. a city with a sewage treatment plant. There is a charge for this, but the benefits of getting that pollution out of your hands, and getting the extra development space is well worth it. This option has the most mutual benefit, as it eliminates ground pollution in your city, provides extra revenue for the destination city, and decreases region pollution overall by sending the sewage to an efficient and clean disposal facility. Once you remove a source of ground pollution, the land will gradually "heal" over time, and become properly inhabitable again without adverse affects.
This does take quite some time however, so you should always plan your city around areas you think would probably be uninhabitable. EDIT: As pointed out by both Chromium and Dude in answers below, Trees will help clean up ground pollution faster.panasonic econavi air purifier IMPORTANT : If you exceed the capacity of your sewage treatment system, sewage will begin to back up across your city and cause ground pollution anywhere this failure takes place. indiana air duct cleaning grouponIf you are experiencing widespread ground pollution outside of your sewage handling facilities, you need more sewage disposal capacity.air duct cleaning owings mills Ground pollution is also generated by the low-tech level industry.
Again, the best way to deal with it is to upgrade to a tech level that doesn't produce ground pollution by upgrading your education systems. You can accelerate the recovery of ground pollution by placing parks over the affected areas. There isn't much additional radius outside of the park that will be repaired, so it is advised to use trees. Trees that are planted on polluted ground will die over a few hours, so you will need to replace them. However you probably get better value replanting trees than plopping a whole bunch of parks. Trees can be found at the far right of the Parks > Nature menu. planting trees soaks up ground pollution. they can be found in the nature park tab You can also use a water treatment plant. After you plop one down, you edit the plant and bulldoze the existing pump. Replace it with filtration pumps only. 1 year 7 months ago == The Cheats and Secrets section not only documents helpful cheats and unlockables, but strange references and Easter eggs in SimCity.
These cheats can only be used in Sandbox mode. You can quickly change your game by toggling effects on and off or by adding a quick cash infusion using the corresponding keyboard shortcuts below. Although most resources underneath your cities' sites are finite, water is not one of them. Using a simple technique with advanced buildings, you can ensure that your city has an unlimited water supply to work with. Just don't think too hard about it... SimCity - How to Get Unlimited Water in SimCity The dirty truth is that the sewage treatment plant not only takes in raw sewage, but converts it to water and dumps it back into the water table. The rate of sewage treatment climbs with, but is always faster than, water pumping. Ergo, simply place a water pumping station next to a sewage treatment plant, and there you go: unlimited water! To minimize illness, simply be sure that your water pumping station uses the water filtration pump modules, rather than the standard water pumps. As long as all the station's pumps are the filtration kind, it won't matter how dirty it is: your Sims will have nice, clean, fresh water to drink for the rest of their lives.
Just don't let them know where it comes from. While the technique can work anywhere, you're best served placing your sewage treatment plant and water pumping station back-to-back in a centrally located area. It still works if they're side-by-side, but you won't be able to pull as much water that way since the radius of water dumping around the sewage treatment plant is a little small. Update 7 will include a road terraforming tool so you dont need to glitch a way to make tunnels or overpasses or even just a highway. Other bug fixes will be in there too, just dont know much more than that in Update 7 for now. You can shut down upgades you have made to your buildings. While this may not appear to be important, it can be quite helpful in some situations.For instance, you can: Shut down all reactors of your nuclear power plant. It will not generate any power but no meltdowns will occur either, allowing you to place the power plant even if you cannot train the employees yet. Shut down patient rooms and ambulances in your hospital/clinic.
They won't function but you won't be charged Simoleons for them either. Shut down garages of fire stations. Shut down jail cells and the car lots of police stations. Shut down town/city hall (warning: this closes all services that require the Hall such as garbage, fire, health, police, etc.) The obvious draw back is that you pay a lot of simoleons to place them and then get nothing in return. However, you are only charged hourly for the upgades that are functioning. So if you do not have an immediate need for them, you don't have to pay for them either. This allows you to plan ahead and place your infrastructure in advance without constraining your current income too much. Also suddenly having twice the number of firetrucks, ambulances, and patient rooms during and shortly after a disaster is quite helpful for dealing with the situation. Turn them off when it's business as usual again to save yourself lots of simoleons. There are some advantages of doing it this way instead of just shutting the whole building down.
To do this, simply go to the building editor and click on the upgrade your want to turn off/on. A small box will pop up telling you its current cost. Click the on/off button at the bottom of this box. If the button is red and the cost is 0 simoleons/hour, than the module is turned off. To run a HQ is expensive, the cost to run an electronics HQ is $450 an hr and once you have a consumer electronics division it will cost you an additional $400 an hr. However once you have plopped any of the HQ and any of its additions you can turn the power to that building off. When the building is off you will still gain the experience (usually amount of simoleans made) to get your next upgrade but, won't have to pay the cost of running it. (NOTE 1: This method means that the trade port will not allow you to build any of the specialized lots until the power is turned back on, but once the power is back on and the place has workers you will again gain full access, then you can plop what you need and again turn them off.)